![]() ![]() My favorite pet was Loki (another 15% AoE size) but pets like Harley or Cutthroat Cosmo are also nice. I used the Upright Captain's Belt for some concentration because hte worst thing is getting interrupted while casting Wispers of the Wind. Bounding Boots can be cheesed: if you cancel the ability while your guy's still in the air but the green circle is already at the target location then the char will land there but no per-rest use is substracted. Mortification Bindings for the hands - Gountles of Greater Reliability are also ver nice. Used the Charm of Bones for another +2 INT or Stone of Power (for more Power Levels - if you have two you can stack them in the stash after each fight which resets the per-rest charge). Ajamuut's Stalking Cloak causes stun from WotW (because invisible). I personally then like to wear Aloth's leather armor (because it gives you bonus AoE size), the Ring of the Marksman and a Ring of Overseeing (same, stacks) and INT gear like Heaven's Cacophony (+2 INT and the sweet Avenging Storm 2/rest). Stats should focus on MIG, PER, DEX and especially INT since you want the AoE of the mortars to be as large as possible. Nalpasca would have a more steady wound income but suffers from hostile Arcane Dampener (removes drug effects and sends him into a drug crash). ![]() I picked a Coastal Aumaua (but race doesn't matter much) and a Helwalker (because as ranged char you don't get attacked that much and the bonus MIG is neat). straightforward: since you don't want top pick melee stuff a lot of abilites already fall aside. What would you say is the most powerful among these combinations (or non-combos)? And mortars can crit a lot if you are targeting a lot of enemies. With most crits this voice set will laugh and the laugh sounds a bit like Barry White which I found very entertaining (combine with Konstanten for a Barry White laughter duo). ![]() I absolutely advise people to pick the noble voice set when going with mortars. But I guess most of them agree that SC Mortar Monk is a lot of fun to play. I'm sure other players have several different opinions about this (using Devoted or SC Ranger etc). Monks can use Dance of Death for lots of ACC and a good stream of wounds. Streetfighter needs to use the Powder Burns modal to unlock his passive which might leads to more misses in the early game. SC Monk and Streetfighter builds are fun from an early stage while the Fury needs a bit time - but can be used as normal nuker in between of course. Single Class Fury (goal is to get Avenging Storm - every hit of the mortars produces a lightning and also Blinding Smoke, the enchantment of the Hand Mortar, produces a lightning with every hit roll). Single Class Streetfighter (the goal is to unlock Vanishing Strikes and then use Gambit with Backstabs while standing in the midst of the enemies). Streetfighter/Arcane Archer (Pull enemies together with three Binding Web + Pull of Eora imbue shots because each jump triggers one instance, then blast the crowded group with Crippling Strikes or whatever. Single Class Mortar Monk (Stunning Surge, Resonant Touch and Whispers of the Wind are awesome with dual mortars). I can only tell you that from my exprerience the most fun non-solo dual-wielding gunslinger builds are: I can't say anything about those guides since I didn't watch/read them. ![]()
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